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The Sims 3

Written By Unknown on Monday, 11 February 2013 | 01:31



Enjoy another Awesome release Of An Different Genre Of Game enjoy it :P
The Sims 3 is built upon the same concept as its predecessors. Players control their own Sims in activities and relationships in a similar manner to real life. The game play is open-ended and indefinite. Sim houses and neighborhoods are entirely in one continuous map. The developers stated, "What you do outside your home now matters as much as what you do within." One of the biggest changes to the franchise is the use of rabbit-holes. Sims aren't allowed to go inside the majority of city buildings; instead, they simply disappear inside for a certain amount of time—a feature known in video games as a rabbit-hole—while the player is given several choices on what happens inside using a text-based notification.
The Sims 2 used a reward system called Wants and Fears. This is replaced with a new system called Wishes in The Sims 3. Fulfilling a Sims wish contributes to the Sims Lifetime Happiness score and mood. Some wishes, such as "Go to the Park", may add little points to their lifetime happiness while "Have A Baby Boy" may add thousands of points. In The Sims 2, Wants and Fears also contributed to a Sims "Aspiration" meter, roughly analogous to current self-esteem. In The Sims 3, Aspiration is removed entirely, replaced with "Mood lets", which contribute positive or negative values to the original Motivation meter. Mood lets can be inspired by physical events, such as having a good meal or comfort from sitting in a good chair, as well as emotional events like a first kiss or a break-up. Most mood lets last for a set duration, but some negative Mood lets can be cured (such as the one incurred by an urgent need to urinate) and some positive ones rely on the Sims surroundings and traits.
The game includes an optional feature called "Story Progression," which allows all Sims in the neighborhood to autonomously continue as if the player were controlling them, such as get married, get jobs and promotions, have children, move into their dream house or move out of the neighborhood while the player isn't playing. Sims live for a set duration of time (adjustable by the player) and advance through several stages (baby, toddler, child, teen, young adult, adult, and elder). Sims can die of old age or they can die prematurely from causes such as fire, starvation, drowning, electrocution, (as of the World Adventures expansion pack) Mummy's curse

System Requirements:

Processor : Core 2 duo
Ram : 2 GB
Direct X : 9.0c
Graphic card : 512 Mb
Hardisk : 8 GB
Operating system : Win 7 / Win xp

Screens :  



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